
The Samsung XR headset is anything but a secret, save for the exact launch date, price, and specs, but Google may have just teased when consumers will be able to buy the first Android XR headset. It may not be as far off as you think. Thanks to Google’s now official schedule for the upcoming Google I/O 2025 conference in May, there’s now a better idea of when the headset will be available.
It’s worth noting that there have already been a few rumors regarding the launch date. Initially, it was suspected the first headset would be coming out sometime in 2025, albeit later in the year. Samsung then confirmed this launch window. A later rumor then suggested it may have been delayed until sometime in 2026. According to Google’s I/O schedule, however, it seems more likely that the launch is still going to happen in 2025.
Google I/O 2025 schedule hints at 2025 launch date for the Samsung XR headset
Google I/O 2025 is coming up fast. Like clockwork, Google pushed out the schedule for the event well in advance. The schedule includes basically every session Google plans to hold during the two days the event lasts. One of those sessions is focused on Android XR. This is the interesting bit. In the overview for this session, Google mentions that the public launch of Android XR will be “later this year.” Samsung has already confirmed that its XR headset is launching in 2025, despite the rumor that it was delayed. Now, with Google’s mention of the public Android XR platform launch, it seems pretty likely that Samsung’s headset is still on track for a 2025 release.
Expect to see more details about how Android XR works
This session isn’t focused on any one headset specifically. So, there’s likely little chance there will be any sort of announcement at the event regarding the launch date of Samsung’s XR headset or any other headsets that may pop up.
What participants and viewers of the session can probably expect is more information about how Android XR works. According to the session details, Google plans to talk about new features for Jetpack XR, including Jetpack SceneCore and ARCore. Google also mentions that it will “guide developers through the process of adding immersive content such as 3D models, stereoscopic video, and hand-tracking for existing apps.”
This is a lot of developer speak. But it does shed some light on what the experiences may be like for users. The main thing that can probably be taken away from this is that Google really wants Android XR to deliver some extremely immersive experiences. Hand-tracking for apps is certainly a way it could achieve this. As you could probably imagine what it would feel like to use your hands to select apps to launch and then interact with them further in what appears to be a 3D space.
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