
Highlights
- The latest No Man’s Sky Update lets players oversee up to four full towns, complete with new building types like jukebox bars, starship shops, and fishing ponds, fostering dynamic civic life.
- Defend your settlements from pirate raids with squadrons of wingmen, adding a fresh layer of action-packed space battles.
- The Nintendo Switch 2 edition delivers major graphical and performance improvements, finally bringing full multiplayer support, crossplay, and touchscreen integration.
Being the major launch title for this new machine, the No Man’s Sky Update was thereby destined to be a significant upgrade for Switch 2. The game will receive a massive and free upgrade for owners of the existing versions, along with a big content update for every other platform under the name “Beacon.” This reflects the near-decade evolution of the game from its original launch to now, with the developers going to great lengths to honour their community through this free upgrade — a gesture notably absent in similar releases on the Switch.
The Massive “Beacon” Update
The No Man’s Sky Update, titled “Beacon”, goes live on June 4 for almost all platforms and on June 5 for Switch 2. It overhauls space settlements and adds a neat layer of civic life and conflict to galactic exploration. Players can now be mayors or Overseers of multiple settlements—up to four full towns rather than just outposts. This lets players build and upgrade buildings of many types, including, for the first time, things like jukebox bars for playing custom music, custom starship shops, and peaceful fishing ponds, giving players greater freedom to fine-tune and manage their newly minted towns.
Citizens in these settlements are dynamic, with their own stories, abilities, and personalities. As an Overseer, the player solves conflicts that arise while new settlers are moved in to make decisions for their sake to promote prosperity in their communities. This launched a new engagement layer as well through the defence against the pirates, where players can call on a squadron of wingmen to fend off raids upon their towns, thus injecting a new form of space combat.
More sonorous are the Autophage settlements: new robotic towns built from scrap and crystal that have distinct residents and features. The underlying management systems have also been deepened to an incredible extent: every building now impacts productivity and happiness, ensuring that the decisions made when constructing are harder to take lightly. Successful settlements can now generate lucrative resources through custom production and gravity to the local system economy as a reflection of the Overseer’s strategic choices. One can even look at a record of the settlement’s achievements, or from the Quick Menu, open the “Settlements Register” and look at every settlement under management.
Nintendo Switch 2 Edition Improvements
The Nintendo Switch 2 Edition, releasing on June 5 alongside the new console, will provide a “huge leap” in performance and features, according to Hello Games. Studio head Sean Murray revealed that the team spent almost an entire year working in a “secret room” with “Switch 2 dev kits” to fine-tune the experience, pushing the limits of the game.
The media rights for the Switch 2 will see very intense visuals with limitless density and detail, all the way through greatly fine-tuned resolutions (such as 1080p at 40fps in portable and 1440p at 30fps in docked mode), framerate improvements, draw distances, and pixel densities. The game now can render way more than it used to at a far higher resolution and framerate. With that, we finally get full multiplayer support, which was never fully supported on the original Switch, and includes Game Chat and Friend List in-game display.
Update functionality includes crossplay and cross-save; thus, travellers can cross-platform their way back and forth between all platforms, taking their progress with them. In terms of control methods, we will get gyro control and touchscreen support as well. From a technical optimisation point of view, occlusion culling was performed on Switch 2, massively increasing framerates indoors, as well as memory-savings optimisations.
Conclusion
Truly a “technical marvel” to even run on the original No Man’s Sky on the Switch 1 edition, the Switch 2 version aims to be the game experience it was always supposed to be on Nintendo’s platform. Unlike most other titles clamouring through the paid “next-gen” upgrade route, this free upgrade delivers on that promise, ensuring that it is the richer, more beautiful, and more interconnected galactic adventure for new and returning players.
This article first appeared on Techgenyz
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